They begin with a question. How do we make this easier to understand? How do we create something people will remember? How do we solve the right problem? Only then does technology enter the conversation—not as the starting point, but as one of the ways to move the idea forward.
There was a time when technology arrived near the end of a project. The strategy had been defined, the identity designed and the story carefully shaped. Technology simply helped bring everything to life.
Then something changed.
As new platforms, tools and technologies appeared almost daily, they quickly became the centre of attention. Projects increasingly started with what technology could do, rather than what people actually needed. The excitement around the latest innovation often came before the question it was supposed to answer.
It was an understandable phase. Every new tool opens new possibilities.
But the strongest ideas have never started with technology.
They start with curiosity. With understanding. With the willingness to spend time on the real challenge before looking for the solution.
Technology earns its place when it helps those ideas grow. It allows teams to explore further, prototype sooner and refine experiences with a speed that was unimaginable only a few years ago. Yet the tools themselves are rarely what people remember.
People remember that a website felt effortless to navigate. That a brand explained something complex with surprising clarity. That an experience simply felt right.
The technology is still there. It's just no longer the story.
New technologies will continue to reshape the creative industry. Some will transform the way we work. Others will quietly disappear again.
The real constant has never been the software.
It's the ability to recognise the right question, make thoughtful decisions and create experiences that feel remarkably simple to the people they're designed for.
Olaf Haarsma
April 12, 2026
Think about the last place you loved spending time in.


